
‘Move Fast and Break People’ is structured as a staged traversal of grief inside the simulacrum. Side A moves from denial to refusal, ending with Boot Failure (the system rejecting meaning and ejecting the user). Across these pieces, recognizable pulse trains and genre signifiers are introduced, overcoded, and then chewed into granular residue—microtonal clusters, clipped dynamics, and recursive resampling push the signal from index to sign to simulacrum. Side B is acceptance: Heartbeats restores the body’s index—reconnecting to the natural form with ethereal synthetic landscapes—inside a minimal frame. Acceptance isn’t catharsis; it’s contact with what remains when the copies stop bargaining. Out now on Already Dead Tapes.
Purchase Cassette: Enemy Zero – Move Fast and Break People